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TRANSLATION HUB · VIDEO GAME LOCALIZATION

Video Game Translation & Localization for the Chinese Market

Video game translation converts your game’s text and audio into another language. Video game localization goes further — adapting dialogue, humor, UI/UX, character names and cultural references so the game feels built for that market, not ported into it. HI-COM provides both, as part of our broader China market-entry and localization consulting, for developers and publishers bringing games into China, Japan, Korea and 40+ other language markets.

HI-COM video game translation and localization services for the Chinese market
NDA-first process
Native-speaker game testing
40+ languages

Why Localization Matters More Than Translation for Games

Games are immersive experiences, not instruction manuals — a joke that lands in English can fall flat or cause real offense elsewhere, and text expansion in languages like German or Thai can break a UI that wasn’t built for it. Good localization is invisible; bad localization gets a game review-bombed or delisted.

A poorly translated video game line, illustrating why quality localization matters

China

Hundreds of millions of gamers, strict content regulations, and culturally specific sensitivities around themes, symbols and age ratings.

Japan

High expectations for storytelling nuance and polished voiceover work.

Korea

Strong social and competitive features, with UI conventions that affect how content should be adapted, not just translated.

SCOPE OF SERVICE

What HI-COM Translates and Localizes

Platforms

Android, iOS, Windows, console (Xbox, PlayStation, Wii), PC, and online/browser games.

Genres

Action, adventure, RPG/MMORPG, simulation, strategy, shooter, sports and more.

Content Types

In-game dialogue and UI, gaming brochures and newsletters, promotional materials, game websites, and gamification/e-learning content.

Cultural Review and Content Compliance

Localization isn’t only language. HI-COM reviews content for cultural and regulatory fit before it reaches your target market:

Visual Content

Symbols, gestures or colors with unintended local meanings.

Storyline Elements

Themes that may be restricted or flagged in specific markets.

Age-Rating Differences

Content acceptable under one rating system may need adjustment to pass in another — for example, China’s content review compared to Europe’s PEGI system.

HOW IT WORKS

How the Process Works

1

Translator Matching & NDA

We select the translator(s) best suited to your game’s genre and content, and sign an NDA with every client before work begins.

2

Direct Communication

You stay in direct contact with the translator(s) throughout, so tone, character voice and intent stay consistent with your vision.

3

Native-Speaker Testing

Once translation is complete, native speakers of the target language test the game itself — not just the text in isolation — to confirm it looks, sounds and plays as intended.

Common Mistakes to Avoid

  1. Relying on auto-translation without human review — players notice.
  2. Not planning for text-length expansion in the UI.
  3. Skipping localization testing to save time or budget.
  4. Releasing single-language trailers on multilingual storefronts.

Plan localization early, not after launch — it’s cheaper, faster and more effective than retrofitting it in.

WHY HI-COM

Why Choose HI-COM for Video Game Localization in China

Consulting-Led, Not Vendor-Led

Game localization is handled as part of your broader China market-entry strategy.

NDA-First Process

Direct translator communication and confidentiality from day one.

In-Depth Cultural & Regulatory Research

Built into every project, not offered as an add-on.

Native-Speaker Testing

On the finished product, not just the text.

40+ Languages

Including Chinese (Simplified and Traditional), Japanese, Korean, and major European languages.

FAQ

Frequently Asked Questions

What’s the difference between video game translation and localization?

Translation converts your game’s text and audio into another language. Localization goes further, adapting dialogue, humor, UI/UX, character names and cultural references so the game feels built for that market rather than translated into it. Most game projects need both.

Do you test the localized game, or just translate the text?

Both. Once translation is complete, native speakers of the target language test the game directly — checking that dialogue, UI and pacing all work as intended in context, not just as isolated text.

What platforms and genres do you work with?

Mobile (iOS/Android), PC, console (Xbox, PlayStation, Wii), and browser/online games, across genres from RPG and MMORPG to simulation, strategy and shooter titles.

Will you flag content that might not pass review in a specific market?

Yes — cultural and regulatory review is part of the process, not a separate service. We research visual content, storyline elements and age-rating requirements for each target market before content ships.

How long does a video game localization project take?

Timelines vary by project scope — game length, number of languages, and whether native-speaker testing is included. Share your game and target languages with us and we’ll confirm a clear timeline as part of your quote.

FURTHER READING

More on Video Game Localization

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WeChat QR code to contact HI-COM's localization team

Ready to Bring Your Game to New Markets?

Share your game, its platform and your target languages, and we’ll confirm the right approach for China, Japan, Korea, or 40+ other language markets.

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